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Can You Beat Bioshock 2 With Only A Drill?

Can You Beat Bioshock 2 With Only A Drill? Bioshock 2 is not a bad game, it just has the unfortunate role of falling between two games that are widely considered to be two of the best games of their generation. I don’t know how to transition from that. Can You Beat Bioshock 2 With Only A Drill?

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Can You Beat Bioshock 2 With Only A Drill? (in text form)

I forgot that I was supposed to be making a video and spent 15 minutes browsing PSN’s Holiday Sale, bought like 10 games, and Bioshock 2 begins. I’ll be honest, even though this is supposedly the Remastered version, it looks rough. I got to see the final stage in Bedrill’s evolution insert itself into a gentleman’s shirt, that was actually a deleted scene in Detective Pikachu, and I finally got to experience what it’s like to end yourself. The best part about this is that you can’t prove that this isn’t what happens when you end. With infinite universes and an infinite amount of time, there’s bound to be at least one dimension where you control a Big Daddy in Bioshock 2 after you end.

The upside here is that unlike Bioshock Infinite, I get the drill right at the start of the game. The general goal here is similar to the goal of the first Bioshock, help someone get out of Rapture. I got into combat for the first time, drilled a drill-sized hole into someone’s chest cavity, read some numbers backwards, rode the lightening, and yellow-eyes got kidnapped by an Olympic Sprinter. A slight annoyance is that I can’t put down my left hand. Much like a mummy in a cartoon, my arms are up whether I want them to be or not. Now, the purpose of this playthrough is to beat Bioshock 2 by only attacking with the Drill. The Electro-Bolt plasmid is required to Mountain Dew Kickstart a generator, but that’s okay because you’re not damaging an enemy with it.

Outside of the tutorial area, I tried to get my cousin’s attention, eviscerated two more Splicers, and had to pick up the Rivet Gun to proceed. It’s worthless, so after I put a few people to sleep, I wasted all the Gun’s ammo. Early on, just like in other Bioshock playthroughs, I tried to waste all the ammo from weapons I couldn’t use to prevent any accidental discharges, but I gave up after a little while because it was more trouble than it was worth.

The kidnapper revealed herself and handled me pretty good. She had molotov cocktails lodged in her keister that she used as a weapon against me. I wasn’t worried that she would kidnap me. My face is a natural deterrent to that sort of thing. Big Sister fled the scene before Rapture PD could catch her, but her evil knows no bounds, she Titanic’d this entire building. If nothing else, it gave the fishies a new place to swim. I think all the sadness and destruction was worth it. Our little aquatic friends deserve some happiness from time to time.

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