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Merp except it's pretty much perfect aside from a better riven roll (see desc)

Merp except it's pretty much perfect aside from a better riven roll (see desc) a riven roll with either +dmg or +cc (+faction also will work for the sole purpose of DAMAGE, and there's probably other positives that are good) and/or a harmless negative would make this even better than it already is.
Could also make a zaw that has more damage on the grip and link, my current zaw is made with Peye and Vargeet II Jai for a bit of speed.

Basically, scythe heavies have guaranteed bleed. So you pump up the damage, critical damage, and critical chance (here i have about 96.4% CC, but another setup that i use in actual missions that uses Sacrificial mods has 102.8% with only three Gladiator mods and no Blood Rush necessary).
And as luck would have it, Empowered Blades is multiplicative on the final bleed multiplier, *after* faction mods have increased the multiplier and the base damage, so it scales to about 0.728x bleed multi instead of 0.665x (base bleed is 0.35x)

using a frame like Mirage, Rhino, or Chroma will increase bleed ticks, but that's super excessive.

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